AI Insights · Timothy · July 2022
Top 5 3D Anime Games in Finland Q2 2022
Discover the performance trends of the top 5 3D Anime Games on a unified platform in Finland during Q2 2022, including metrics on downloads, revenue, and active users.
The second quarter of 2022 saw some interesting trends in the performance of the top 5 3D Anime Games in Finland on a unified platform. Here’s a closer look at the weekly downloads, revenue, and active users for these popular titles:
Genshin Impact
Throughout the quarter, Genshin Impact experienced a mixed trend in weekly revenue, peaking at around $29K in the last week of March. The lowest revenue observed was approximately $2.9K in mid-May. Weekly downloads fluctuated, with a high of 2.2K in early April and a low of 473 in mid-May. Active users remained relatively stable, with a slight peak at 15.6K in early April and a steady average around 13K towards the end of the quarter.
Summoners War
Summoners War saw a varied weekly revenue with a peak of approximately $5.1K at the end of June. The lowest revenue was around $1.9K in mid-June. Downloads were generally low, with a notable increase to 201 in early May. Active users peaked at 2K in early May, followed by a decline to around 1K towards the end of May, then stabilizing around 1.4K by the end of June.
The Seven Deadly Sins
The Seven Deadly Sins demonstrated a significant increase in revenue in early May, reaching approximately $2.5K. The highest revenue recorded was around $3.8K in early June. Downloads remained relatively low and stable, with a peak of 96 in early June. Active users hovered around 1.6K throughout the quarter, with minor fluctuations.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS saw a dramatic increase in revenue, peaking at approximately $4.6K at the end of May. Downloads also saw a significant rise, reaching a high of 904 in mid-June. Active users showed a strong upward trend, from around 1.5K at the beginning of the quarter to nearly 3K by the end of June.
Honkai Impact 3rd
Honkai Impact 3rd displayed a steady weekly revenue, with a peak of approximately $2.5K in late May. Downloads were consistent, with the highest being 120 in early April. Active users peaked at around 669 in late June, maintaining a steady average throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.